The Sprawl is mostly residential, meaning small, dark sleeping rooms where things crawl out and rip your face off. Necromorphs start showing up after leaving the workshop. Schematic - Power node plans in the node-locked room. Node-Lock - Hallway where the save point is. Power Node - Hallway just past the save point and node-locked door. Note that save points, workbenches, and stores are sometimes near places where enemies appear. The save point however, is outside on the "street". The workshop has a workbench (for node-welding) and a store. Proof of how seamless the chapters are, the end of chapter 1 occurs after falling into a Sprawl workshop.
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